By 5 June 2015 | Categories: news


There is a heavy weight of responsibility resting on Battleborn, as the forthcoming first person shooter is billed as being a considerable new IP from the developers of Borderlands. The game’s story, in a nutshell is in a distant future, nearly every star in the universe has gone dark at the hands of a mysterious enemy. Solus, the last star, is the only beacon of hope for the universe’s surviving population. The fading of stars has led to a great war among those desperate for the last remaining resources.

Heroes, called Battleborn, fight for the dominance of their unique factions as all life in the universe teeters on the brink of extinction. Now, the mysterious enemy is threatening to finish what they’ve started, and only an unlikely alliance between the universe’s most powerful heroes can stop them.

The good news is that is seems 2K and Gearbox are well aware of mounting expectations for Battleborn, and most recently have announced new modes and features for the game.

If you doubt the scope of the game’s ambitions, consider this: the game will boast 25 unique playable heroes, a story mode playable alone or with friends, three distinctly different competitive multiplayer modes and a persistent progression system. More specifically, the story mode can be played in a single-player capacity, as well as cooperatively by up to five friends via splitscreen or online. Additionally, the story mode will be modular, allowing players to choose which missions to enjoy next.

Furthermore, Gearbox explained, each of the 25 playable heroes will have their own personality and be  equipped with unique weapons and powers.

An accelerated character growth system, known as the Helix System, will also allow players to level up their a character from 1 to 10 in a single story mission or competitive multiplayer match. The final feature elaborated on was competitive multiplayer, in which Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches and across three modes:

Incursion - Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base.

Devastation - Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win.

Meltdown - Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.

Take a look at the latest trailer below for more.


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