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By 4 March 2016 | Categories: news

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As Ars Technica notes, it has been a little over one year since Oculus announced the consumer version of its Rift VR headset and controllers, both of which only support Windows PC. This left Mac and Linux users out in the cold, but Oculus founder, Palmer Luckey, said that could change in a recent interview with Shacknews. Luckey noted that Apple has the power to change the current situation as far as the Rift headset goes, stating that, "if they ever release a good computer, we will do it."

The reason for Luckey's statements stem from a lack of specification requirements being met by the iMac lineup. The Oculus founder clarified his earlier remark by stating that Apple, "does not prioritise high-end GPUs." Adding, "you can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac."

For now, Apple has not responded to the lack of high-end GPUs statement, but we're assuming such a claim would not go down well at Cupertino. This is not the first time that Luckey has stated that certain hardware was too low-end for use with the Oculus Rift, claiming the Xbox One and PS4 lacked the necessary power to handle the VR platform in 2013.

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