By Andrew Gould 20 May 2008


This expansion pack sees Kane return to the Tiberiun Universe, in an epic new single player campaign. The expansion allows players to experience a campaign that last the better part of 20 years (hopefully not in reality, otherwise you might want to try something easier).

The ‘Global Conquest’ mode allows players to play ‘Risk-like’ strategies that require you to build and control your forces on a global, strategic level, all with the aim of obliterating your enemies (as one does) or completing your side’s alternate objective.

In the ‘Campaign’ mode you can embark on a Brotherhood of Nod campaigns, comprising 13 missions, spanning from the end of Tiberian Sun: Firestorm to Command & Conquer 3 onwards.

Kane’s Wrath introduces six new sub-factions and a serious amount of new units and structures.

You also get a whole fist-full of powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.

A ton of new maps and sub-factions add real value to the game.
The campaign missions lack coherence, often leaving you under-whelmed.

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